

Also, sheds are no longer guaranteed to be safe. This means that you can predict what you'll encounter before entering buildings, and you shouldn't get ambushed by sudden spawns nearly as frequently while inside. Zombies will now spawn in buildings before you enter the building. (Thanks to GoudaBuddha for noticing this!) This should make stealth a lot more intuitive, especially in denser environments. Zombies can no longer see through wooden fences, cars, or doors. Players using the old-school combined Dodge/Stealth combo button can now interrupt their aim by dodging again, just like they used to. Hovering on the icon will give you an accounting of what remains to be scavenged.įreaks that are integrated into hordes now show up separately on the mini-map alongside the horde icon, so you can clock incoming bloaters and ferals. Weapons and rucksacks dont stack.ĭefeated Plague Heart husks now appear on the Map screen until they are fully looted. That means two toolkits, six fuel bombs, eighty bullets, etc.

You can now cram twice as many of a given item into each slot of a vehicles inventory.

Identified and fixed a major cause of the problem where repairing a vehicle would cause it to float around the world or fly into the air. Rebalancing the predictablility of Red talon hero bonuses. I dont believe those are active yet though as its calender based. Notes about halloween masks new and old returning. Warbucks posted this in another thread that is on the same topic on page 2 the other day:
